
Technical Artist/Rigger - (Open to Remote)
Activision is searching for a highly creative and motivated Technical Artist/Rigger to join our team. In this remote position, you will have the opportunity to collaborate with a dynamic group of artists and developers creating cutting edge 3D animation and character development. You will be responsible for developing and maintaining a variety of 3D assets and rigs.We are seeking a candidate with a strong background in 3D character art and rigging, a passion for creating great visuals, and a desire to combine artistry with technical capabilities. To be successful in this role, you will need a strong understanding of character creation and animation pipelines, a keen eye for detail, and the ability to troubleshoot complex issues.If you have a passion for creating exceptional 3D assets and rigs and believe you have the skills to take on this challenging role, we look forward to hearing from you!
Knowledge Of Scripting Languages Such As Python
Extensive Knowledge Of Rigging And Technical Animation Principles
Experience With Rigging And Skinning In Maya And/Or Ds Max
Experience With Game Engines Such As Unity Or Unreal
Mel
And/Or C#
Ability To Troubleshoot And Debug Problems In Game Assets
Knowledge Of Current Game Development Practices
Ability To Work Remotely And Collaborate With
Xcode
Python
C#
Scripting
Maya
Texturing
Unity
Animation
Unreal
Modeling
Rigging
lighting
Shading
Ds Max
Substance
Communication
Leadership
creativity
Organization
self-motivation
Teamwork
Adaptability
Problem-Solving
Time-Management
Decision-making
According to JobzMall, the average salary range for a Technical Artist/Rigger - (Open to Remote) in Novato, CA, USA is between $92,000 and $135,000. This is based on the salaries reported by employers and employees on JobzMall. Keep in mind that salaries can vary depending on the experience and qualifications of the individual.
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Activision Publishing, Inc. is an American video game publisher based in Santa Monica, California.

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