
Content Tools Graphics Engineer
We’re looking for a talented and creative Content Tools Graphics Engineer to join the Activision family! As part of a dynamic and collaborative team, you will develop and maintain tools that enable the creation of world-class content for our games.This is an amazing opportunity for a candidate with the right qualifications: strong C++ coding skills, a passion for graphics, and a desire to push the boundaries of game development. You should have experience in 3D graphics, including 3D math, linear algebra, and geometry. You also must have an understanding of shader programming and writing DirectX/OpenGL/Vulkan based applications.If this sounds like a role you’d be perfect for, we’d love to hear from you!
Excellent Communication Skills
High Proficiency In D Software
Strong Understanding Of Game Engines
Experience In Content Tools Development
Ability To Work With A Cross-Functional Team
Knowledge Of Modern Game Asset Pipelines
Experience With Game Consoles
Knowledge Of Game Development Processes
Video Editing
Photoshop
Scripting
Maya
Coding
Unity
Animation
Rigging
Motion graphics
Rendering
Asset management
Game development
Unreal Engine
UI/UX Design
D Modeling
Communication
Conflict Resolution
Leadership
Time management
Interpersonal Skills
creativity
Organization
Teamwork
Adaptability
Problem-Solving
According to JobzMall, the average salary range for a Content Tools Graphics Engineer in Los Angeles, CA, USA is $95,000 - $125,000 per year. This salary range may vary based on experience, skills, certifications, and other factors.
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Activision Publishing, Inc. is an American video game publisher based in Santa Monica, California.

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