Rockstar Games

Network Programmer

Rockstar Games

2200 Faraday Ave, Carlsbad, CA 92008, USA
Full-TimeDepends on ExperienceEntry LevelBachelors
Job Description

Working on the network team will involve a large variety of different tasks from the low-level (such as optimizing the data sent over the physical network) to the high-level (such as ensuring game objects move smoothly in network games taking packet loss and network latency into account). Develop, maintain and extend current networking systems on different gaming platforms. Integrate online services into our titles, such as working with matchmaking systems to find optimal multiplayer sessions and connect players together. Synchronize game entities and gameplay state in a bandwidth efficient manner that works well over home Internet conditions.

Where is this job?
This job is located at 2200 Faraday Ave, Carlsbad, CA 92008, USA
Job Qualifications
  • 1+ year commercial games programming experience.

  • Experience working on Xbox and Sony console platforms a plus

Required Skills
  • C++

  • C Programming

  • OO design skills

  • SDKs

  • Low-level network libraries

Soft Skills
  • Communication

  • Multitasking

  • Process Improvement

  • Detail Oriented

  • Problem-Solving

Compensation

According to JobzMall, the average salary range for a Network Programmer in 2200 Faraday Ave, Carlsbad, CA 92008, USA is $75,000-$85,000. This salary range can vary depending on the individual's experience, skills, and qualifications.

Additional Information
Rockstar Games is an Equal Opportunity Employer. We celebrate diversity and are committed to creating an inclusive environment for all employees. We do not discriminate based upon race, religion, color, national origin, sex, sexual orientation, gender identity, age, status as a protected veteran, status as an individual with a disability, or other applicable legally protected characteristics.
Required LanguagesEnglish
Job PostedSeptember 20th, 2020
Apply BeforeMay 22nd, 2025
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About Rockstar Games

Rockstar Games, Inc. is an American video game publisher based in New York City. The company was established in December 1998 as a subsidiary of Take-Two Interactive, using the assets Take-Two had previously acquired from BMG Interactive.

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