
Lighting Artist
Create and maintain all elements of lighting i.e. dynamic, prebaked, interior and exterior setups, cinematic set and character lighting. Ensure that all lighting deliverables are completed fully and in line with production schedule. Collaborate on post process pipeline with leads, and art direction. Maintain a balance between visual quality and performance requirements for real time game application. Remain up-to-date with lighting techniques through industry research and prototyping new tech with code. Keep artistic style consistent with defined visual style for the game. Work with design to make sure lighting accentuates missions, objectives and game flow. Participate in R&D of new techniques to implement into production pipeline.
Proven industry experience having shipped titles as a Lighting Artist that demonstrate a high level of ability.
Sound knowledge and use of lighting techniques in the video game or VFX industries.
Ability to work with a high degree of self-direction and motivation.
Strong technical background and understanding of how In Game lighting engines work
Photoshop
After Effects
3ds Max
Time Management Skills
Results Oriented
Verbal communication
Detail Oriented
written communication
Self-Motivated
Problem-Solving
Flexibility/Adaptability
Multi tasker
According to JobzMall, the average salary range for a Lighting Artist in 622 Broadway, New York, NY 10012, USA is between $37,000 and $98,000 per year. This range can vary depending on experience and other factors.
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Rockstar Games, Inc. is an American video game publisher based in New York City. The company was established in December 1998 as a subsidiary of Take-Two Interactive, using the assets Take-Two had previously acquired from BMG Interactive.

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