
Graphics Programmer
Rockstar is on the lookout for talented a Graphics Programmer who possesses a passion for breathing life, realism and fun into games. Develop new and enhance existing graphics technologies (rendering, lighting, shadows, shaders, culling, scene management and others) to help achieve state-of-the-art visuals. Work closely with the rest of the programming team to assist in integrating graphics technologies, identify extensions to that technology, and help create those improvements. We develop cutting-edge graphics and visual effect systems, working together with other departments to create optimal, attractive solutions for our games.
Experience with HLSL, Cg or other vendor specific shader programming language.
Ability to work with artists, designers and other content creators to make sure they can get the most out of the technology.
At least one shipped title; preferably on the Xbox and/or Playstation consoles a plus
Passionate about playing and making games
C++
OpenGL
Vulkan
C Programming
3D graphics APIs
HLSL
Cg
Direct3D 11+
Communication
Multitasking
Process Improvement
Detail Oriented
Problem-Solving
According to JobzMall, the average salary range for a Graphics Programmer in 2200 Faraday Ave, Carlsbad, CA 92008, USA is $72,954 to $117,711 per year. This salary range may vary depending on the experience and qualifications of the candidate.
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Rockstar Games, Inc. is an American video game publisher based in New York City. The company was established in December 1998 as a subsidiary of Take-Two Interactive, using the assets Take-Two had previously acquired from BMG Interactive.

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