
Animation R&D Programmer
We are looking for a talented engineer to help us develop advanced facial performance capture, animation, and rigging technology for our character based games. You should have strong initiative, a detailed knowledge of image processing, photogrammetry, and machine/deep learning techniques, as well as an interest in realistic, high quality facial performance capture. Research, develop, maintain, extend, and support a wide range of facial image processing and surface reconstruction, animation, and rigging performance capture technology, editing pipelines, tools, and runtime systems. Join our core animation technology team and work closely with performance capture, animation, rigging, technical art, and tools teams across different Rockstar studios. Keep up to date with the latest academic and industry breakthroughs, independently research and develop improvements to continuously push our technology forward.
Success in data engineering, applying the latest machine learning / deep learning (ML/DL) approaches to production scale problems.
Knowledge of existing facial capture approaches, FACS poses, facial blend shape rigs, feature detection, etc
Experience developing within a large existing codebase, collaborating or working independently within a large team.
Proficiency in animating or rigging (using skeletal bones or blend shapes) in 3DS Max, Maya, or Blender, etc. a plus
Python
C++
C#
Image Processing
Photogrammetry
3D math
Mesh geometry
Surface reconstruction
Large scale data management
Writing GPU shaders
Communication
Process Improvement
Detail Oriented
Problem-Solving
self-directed
According to JobzMall, the average salary range for a Animation R&D Programmer in 622 Broadway, New York, NY 10012, USA is between $80,000 and $100,000. This range can vary depending on the company and the individual's experience.
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Rockstar Games, Inc. is an American video game publisher based in New York City. The company was established in December 1998 as a subsidiary of Take-Two Interactive, using the assets Take-Two had previously acquired from BMG Interactive.

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