
Senior Real Time Ray Tracing Engineer
As a Senior Real Time Ray Tracing Engineer at NVIDIA, you'll have the opportunity to work with some of the sharpest minds in the industry as we develop groundbreaking solutions in computer graphics. We are looking for an experienced and talented engineer who is passionate about pushing the boundaries of computer graphics and 3D rendering. To be successful in this role, you should have a Bachelor's degree in Computer Science or Engineering and a minimum of 5 years of experience working with 3D rendering and ray tracing. You should also have deep knowledge of real time ray tracing techniques and algorithms and the ability to optimize algorithms for high performance. Knowledge of CUDA and deep learning libraries is a plus. Additionally, you should demonstrate excellent problem solving and analytical skills and be able to work in a fast-paced, collaborative environment.
Responsibilities:
- Develop groundbreaking solutions in computer graphics using real time ray tracing techniques and algorithms.
- Optimize algorithms for high performance.
- Work closely with other engineers to ensure that solutions are optimized and working as intended.
- Troubleshoot and resolve issues related to 3D rendering and ray tracing.
- Implement deep learning libraries (CUDA) to improve performance.
- Demonstrate excellent problem solving and analytical skills.
- Collaborate with other engineers and teams to ensure project objectives are met.
- Stay up-to-date with the latest technologies and trends in the computer graphics and 3D rendering industry.
Highly Experienced In C/C++ Programming
Good Understanding Of D Graphics And Rendering Technologies
Knowledge Of Ray Tracing Algorithms And Gpu Architectures
Experience In Development Of Ray Tracing Renderers
Ability To Develop Optimized Shaders For Advanced Ray Tracing Effects
Understanding Of Gpu Optimization Techniques
Familiarity With Modern Game Engines And Development Tools
Demonstrated Ability To Work With A Team Of Engineers To Develop Complex Software
C++
Windows
Linux
OpenGL
DirectX
OpenCL
CUDA
Vulkan
AI
Physically-Based Rendering
Gpu Optimization
Shader Optimization
D Graphics
Ray Tracing
Directd
Communication
Leadership
Negotiation
Time management
Interpersonal Skills
creativity
Critical thinking
Teamwork
Adaptability
Problem-Solving
According to JobzMall, the average salary range for a Senior Real Time Ray Tracing Engineer is $89,000 to $155,000 per year. This range may vary depending on experience, location, and the company hiring.
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NVIDIA Corp. designs and manufactures computer graphics processors, chipsets, and related multimedia software. The company operates through two segments: Graphics Processing Unit and Tegra Processor. The Graphics Processing Unit segment includes sales of the company's GeForce discrete and chipset products that supports desktop and notebook PCs plus license fees from Intel and sales of memory products. The Tegra Processors segment provides processors that deliver superior visual and multimedia experience on tablets, smart phones and gaming devices while consuming minimal power.

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