NVIDIA

Senior Real Time Ray Tracing Engineer

NVIDIA

Remote
Full-TimeDepends on ExperienceMid-LevelPhd or Professional
Job Description

As a Senior Real Time Ray Tracing Engineer at NVIDIA, you'll have the opportunity to work with some of the sharpest minds in the industry as we develop groundbreaking solutions in computer graphics. We are looking for an experienced and talented engineer who is passionate about pushing the boundaries of computer graphics and 3D rendering. To be successful in this role, you should have a Bachelor's degree in Computer Science or Engineering and a minimum of 5 years of experience working with 3D rendering and ray tracing. You should also have deep knowledge of real time ray tracing techniques and algorithms and the ability to optimize algorithms for high performance. Knowledge of CUDA and deep learning libraries is a plus. Additionally, you should demonstrate excellent problem solving and analytical skills and be able to work in a fast-paced, collaborative environment.

Responsibilities:

  1. Develop groundbreaking solutions in computer graphics using real time ray tracing techniques and algorithms.
  2. Optimize algorithms for high performance.
  3. Work closely with other engineers to ensure that solutions are optimized and working as intended.
  4. Troubleshoot and resolve issues related to 3D rendering and ray tracing.
  5. Implement deep learning libraries (CUDA) to improve performance.
  6. Demonstrate excellent problem solving and analytical skills.
  7. Collaborate with other engineers and teams to ensure project objectives are met.
  8. Stay up-to-date with the latest technologies and trends in the computer graphics and 3D rendering industry.
Where is this job?
This job opening is listed as 100% remote
Job Qualifications
  • Highly Experienced In C/C++ Programming

  • Good Understanding Of D Graphics And Rendering Technologies

  • Knowledge Of Ray Tracing Algorithms And Gpu Architectures

  • Experience In Development Of Ray Tracing Renderers

  • Ability To Develop Optimized Shaders For Advanced Ray Tracing Effects

  • Understanding Of Gpu Optimization Techniques

  • Familiarity With Modern Game Engines And Development Tools

  • Demonstrated Ability To Work With A Team Of Engineers To Develop Complex Software

Required Skills
  • C++

  • Windows

  • Linux

  • OpenGL

  • DirectX

  • OpenCL

  • CUDA

  • Vulkan

  • AI

  • Physically-Based Rendering

  • Gpu Optimization

  • Shader Optimization

  • D Graphics

  • Ray Tracing

  • Directd

Soft Skills
  • Communication

  • Leadership

  • Negotiation

  • Time management

  • Interpersonal Skills

  • creativity

  • Critical thinking

  • Teamwork

  • Adaptability

  • Problem-Solving

Compensation

According to JobzMall, the average salary range for a Senior Real Time Ray Tracing Engineer is $89,000 to $155,000 per year. This range may vary depending on experience, location, and the company hiring.

Additional Information
NVIDIA is an Equal Opportunity Employer. We celebrate diversity and are committed to creating an inclusive environment for all employees. We do not discriminate based upon race, religion, color, national origin, sex, sexual orientation, gender identity, age, status as a protected veteran, status as an individual with a disability, or other applicable legally protected characteristics.
Required LanguagesEnglish
Job PostedAugust 28th, 2023
Apply BeforeAugust 19th, 2025
This job posting is from a verified source. 
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About NVIDIA

NVIDIA Corp. designs and manufactures computer graphics processors, chipsets, and related multimedia software. The company operates through two segments: Graphics Processing Unit and Tegra Processor. The Graphics Processing Unit segment includes sales of the company's GeForce discrete and chipset products that supports desktop and notebook PCs plus license fees from Intel and sales of memory products. The Tegra Processors segment provides processors that deliver superior visual and multimedia experience on tablets, smart phones and gaming devices while consuming minimal power.

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