NVIDIA

Backend Compiler Engineer - GPU

NVIDIA

Austin, TX, USA
Full-TimeDepends on ExperienceSenior LevelMasters
Job Description

We are looking for an experienced Backend Compiler Engineer - GPU to join the NVIDIA team! As a key member of the team, you will be responsible for developing compilers and tools for our GPU backend.You should have a passion for developing high-quality, optimized compilers and tools that enable developers to optimize their applications for GPUs. You should have an in-depth knowledge of GPU architectures, memory systems, compiler algorithms, and optimization techniques. A solid understanding of C/C++, OpenCL, CUDA, LLVM, and other GPU compiler technologies is highly desirable.You should also be a team player with a strong commitment to quality software engineering practices and an ability to work effectively in both individual and team-oriented projects. If you have a passion for making GPUs faster and more efficient, we want to hear from you!

Responsibilities:

  1. Developing compilers and tools for GPU backend
  2. Ensuring high-quality, optimized compilers and tools
  3. Researching and implementing optimization techniques for GPU architectures, memory systems, and compilers
  4. Utilizing C/C++, OpenCL, CUDA, LLVM, and other GPU compiler technologies
  5. Working with a team to ensure quality software engineering practices
  6. Collaborating with other team members on individual and team-oriented projects
  7. Investigating and resolving technical issues related to GPU compilers and tools
  8. Optimizing GPU applications for better performance
  9. Documenting design, implementation, and usage of GPUs and their compilers and tools
Where is this job?
This job is located at Austin, TX, USA
Job Qualifications
  • Bs/Ms/Phd In Computer Science

  • Computer Engineering Or Equivalent

  • Extensive Experience In Compiler Development

  • Experience With Gpu Architectures And Microarchitectures

  • Expertise In C/C++ And/Or Other Low Level Programming Languages

  • Experience In Optimizing Compilers For High Performance

  • Knowledge Of Compiler And/Or Hardware Optimization Techniques

  • Ability To Debug And Troubleshoot Compiler And

Required Skills
  • C++

  • Algorithms

  • Data structures

  • Debugging

  • GPU

  • Optimization

  • Verification

  • Assembly

  • Verilog

  • Performance tuning

  • Profiling

  • Pipelining

  • Debuggers

  • Interrupts

  • Compilation

Soft Skills
  • Communication

  • Conflict Resolution

  • Leadership

  • Problem Solving

  • Time management

  • Interpersonal Skills

  • creativity

  • Organization

  • Teamwork

  • Adaptability

Compensation

According to JobzMall, the average salary range for a Backend Compiler Engineer - GPU in Austin, TX, USA is $90,000 to $145,000 per year. This range can vary depending on experience, location, and other factors.

Additional Information
NVIDIA is an Equal Opportunity Employer. We celebrate diversity and are committed to creating an inclusive environment for all employees. We do not discriminate based upon race, religion, color, national origin, sex, sexual orientation, gender identity, age, status as a protected veteran, status as an individual with a disability, or other applicable legally protected characteristics.
Required LanguagesEnglish
Job PostedAugust 28th, 2023
Apply BeforeMay 22nd, 2025
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About NVIDIA

NVIDIA Corp. designs and manufactures computer graphics processors, chipsets, and related multimedia software. The company operates through two segments: Graphics Processing Unit and Tegra Processor. The Graphics Processing Unit segment includes sales of the company's GeForce discrete and chipset products that supports desktop and notebook PCs plus license fees from Intel and sales of memory products. The Tegra Processors segment provides processors that deliver superior visual and multimedia experience on tablets, smart phones and gaming devices while consuming minimal power.

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