
Backend Compiler Engineer - GPU
We are looking for an experienced Backend Compiler Engineer - GPU to join the NVIDIA team! As a key member of the team, you will be responsible for developing compilers and tools for our GPU backend.You should have a passion for developing high-quality, optimized compilers and tools that enable developers to optimize their applications for GPUs. You should have an in-depth knowledge of GPU architectures, memory systems, compiler algorithms, and optimization techniques. A solid understanding of C/C++, OpenCL, CUDA, LLVM, and other GPU compiler technologies is highly desirable.You should also be a team player with a strong commitment to quality software engineering practices and an ability to work effectively in both individual and team-oriented projects. If you have a passion for making GPUs faster and more efficient, we want to hear from you!
Responsibilities:
- Developing compilers and tools for GPU backend
- Ensuring high-quality, optimized compilers and tools
- Researching and implementing optimization techniques for GPU architectures, memory systems, and compilers
- Utilizing C/C++, OpenCL, CUDA, LLVM, and other GPU compiler technologies
- Working with a team to ensure quality software engineering practices
- Collaborating with other team members on individual and team-oriented projects
- Investigating and resolving technical issues related to GPU compilers and tools
- Optimizing GPU applications for better performance
- Documenting design, implementation, and usage of GPUs and their compilers and tools
Bs/Ms/Phd In Computer Science
Computer Engineering Or Equivalent
Extensive Experience In Compiler Development
Experience With Gpu Architectures And Microarchitectures
Expertise In C/C++ And/Or Other Low Level Programming Languages
Experience In Optimizing Compilers For High Performance
Knowledge Of Compiler And/Or Hardware Optimization Techniques
Ability To Debug And Troubleshoot Compiler And
C++
Algorithms
Data structures
Debugging
GPU
Optimization
Verification
Assembly
Verilog
Performance tuning
Profiling
Pipelining
Debuggers
Interrupts
Compilation
Communication
Conflict Resolution
Leadership
Problem Solving
Time management
Interpersonal Skills
creativity
Organization
Teamwork
Adaptability
According to JobzMall, the average salary range for a Backend Compiler Engineer - GPU in Austin, TX, USA is $90,000 to $145,000 per year. This range can vary depending on experience, location, and other factors.
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NVIDIA Corp. designs and manufactures computer graphics processors, chipsets, and related multimedia software. The company operates through two segments: Graphics Processing Unit and Tegra Processor. The Graphics Processing Unit segment includes sales of the company's GeForce discrete and chipset products that supports desktop and notebook PCs plus license fees from Intel and sales of memory products. The Tegra Processors segment provides processors that deliver superior visual and multimedia experience on tablets, smart phones and gaming devices while consuming minimal power.

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