
Intern - CPU Debugger Software Engineer (NTD)
Are you looking for an exciting opportunity to join a world-renowned gaming company? Nintendo is seeking for a highly motivated and creative Intern - CPU Debugger Software Engineer (NTD) to join our team. This position plays a key role in the development of our cutting-edge gaming systems and products.To be successful in this role, you will need to be an experienced software engineer with a strong background in CPU debugging. You should have a passion for gaming and a keen interest in developing high-quality software. You should also possess excellent problem-solving skills and the ability to work collaboratively with other teams.If you are looking for a challenging, yet rewarding position where you can use your technical skills to make a difference in the industry, this may be the right opportunity for you. We look forward to hearing from you!
Bachelor’s Degree In Computer Science Or Related Field
Strong Knowledge Of C/C++
Experience With Debugging Tools Such As Gdb Or Windbg
Familiarity With The Nintendo Hardware Architecture
Knowledge Of Debugging Techniques Such As Code Inspection
Memory Analysis And Tracing
Ability To Troubleshoot Hardware And Software Issues In An Efficient And Timely Manner
Excellent Problem-Solving And Communication
Troubleshooting
Version Control
Object-oriented programming
System architecture
Debugging tools
Code optimization
Software testing
Game Design
API integration
Software engineering
Cpu Debugging
Nt Development
Game Development Tools
Debugging Techniques
Bug Fixing
Communication
Time management
Interpersonal Skills
creativity
Organization
flexibility
Critical thinking
Teamwork
Adaptability
Problem-Solving
According to JobzMall, the average salary range for a Intern - CPU Debugger Software Engineer (NTD) in Redmond, WA, USA is $76,000 to $83,000 per year.
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Nintendo Co., Ltd. is a Japanese multinational consumer electronics and video game company headquartered in Kyoto.

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