
Researcher, Games
Establish (with support) the Consumer Insights function for this new area for Netflix. Lead global, foundational research (qualitative and quantitative) to drive strategy for our games initiative. Explore gaming around the world, uncovering opportunities for Netflix to innovate and differentiate within gaming. Partner closely with senior leadership and pertinent partner teams (Design, Studio/Content, Product Management, Data Science, Engineering, Marketing, etc.). Drive results into impact, synthesizing and communicating insights throughout the organization (including executive leadership) with clear, compelling deliverables. Bring vision to a developing space, identifying the root question(s) to solve for, and how to unearth insights that will inform key business decisions. This person will focus specifically on how we might innovate and evolve our existing product to support games on Netflix, and the many challenges and opportunities games present.
4+ years of hands-on experience conducting primary research (agency or client-side).
Experience in games consumer research, and excitement for Netflix’s games initiative.
Experience socializing insights at all levels of an organization, including leadership.
Presentation skills
MS Word
Time Management Skills
MS Excel skills
Root-Cause Analysis
Driven and self-motivated
Prioritizing skills
Adaptability
Problem-solving and resourcefulness
Detail Oriented and Organized
Written & verbal communication
Multi tasker
According to JobzMall, the average salary range for a Researcher, Games in 100 Winchester Cir, Los Gatos, CA 95032, USA is from $67,000 to $86,000. This salary range includes base salaries, bonuses, and other forms of compensation.
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Netflix, Inc. operates as an Internet subscription service company, which provides subscription service streaming movies and TV episodes over the Internet and sending DVDs by mail. The company operates its business through the following segments: Domestic streaming, International streaming and Domestic DVD. Netflix obtains content from various studios and other content providers through fixed-fee licenses, revenue sharing agreements and direct purchases. It markets its service through various channels, including online advertising, broad-based media, such as television and radio, as well as various partnerships.

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