
Technical Artist - Rigging
Machine Zone is seeking a Technical Artist to join our Game Engineering team. This role will work closely with Art teams to help with character setup, management of assets through the pipeline. Skin and rig characters, creatures, vehicles and weapons in an efficient and timely manner. Create tools and pipelines to optimize the character creation process. Establish and promote technical best practices for content creators. Ensure that character models have the proper structure and topology to meet technical and artistic requirements Use game editor/engine tools to enhance the visual quality of character assets.
Experience rigging a variety of different biped and quadruped characters
Experience working with proprietary Game Engines preferred
Understanding of anatomy/geometry and animation
2-3+ years experience as a Technical Artist or Charater TD in the entertainment industry
Adobe Create Suite
Maya rigging
Weight painting
Troubleshooting animation and rigging issues
procedural rig building concepts/toolsets
Maya API
Process Improvement
Verbal communication
Detail Oriented
written communication
Results driven
Self-Driven
According to JobzMall, the average salary range for a Technical Artist - Rigging in 2225 E Bayshore Rd, Palo Alto, CA 94303, USA is $74,000 to $99,000 USD.
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Machine Zone, Inc. (MZ) is an American privately held technology company, founded in 2008 and based in Palo Alto, California. The company is best known for its widely advertised freemium mobile MMO strategy games Game of War: Fire Age and Mobile Strike, which have both simultaneously been ranked among the top ten highest-grossing mobile games.

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