
Principal Engineer, GPU Architecture
At Intel, we are constantly pushing the boundaries of technology and innovation. As a Principal Engineer for GPU Architecture, you will have the opportunity to play a critical role in shaping the future of graphics processing. We are seeking a highly skilled and experienced individual to join our talented team of engineers. In this role, you will lead the design and development of cutting-edge GPU architecture, working alongside some of the brightest minds in the industry. If you have a passion for pushing the limits of what is possible and possess the required qualifications, we would love to hear from you.
- Lead the design and development of GPU architecture for Intel's graphics processing products.
- Work closely with a team of engineers to drive innovation and push the boundaries of technology.
- Conduct research and analysis to identify new opportunities for improving GPU architecture.
- Collaborate with other departments and teams to ensure alignment with overall company strategy and goals.
- Stay abreast of industry trends and advancements in GPU technology to continuously improve Intel's products.
- Develop and maintain relationships with key stakeholders, including customers, partners, and vendors.
- Mentor and provide guidance to junior engineers to foster their professional growth and development.
- Conduct rigorous testing and validation of GPU architecture to ensure high performance and reliability.
- Create and maintain detailed technical documentation and reports.
- Represent Intel at industry events and conferences to showcase the company's GPU technology and expertise.
Advanced Knowledge Of Gpu Architecture: The Principal Engineer Must Have A Deep Understanding Of The Architecture And Design Principles Of Gpus, Including Their Processing Units, Memory Hierarchy, And Parallel Computing Capabilities.
Extensive Experience In Gpu Design: The Ideal Candidate Should Have Several Years Of Hands-On Experience In Designing And Implementing Gpu Architectures, Preferably In The Semiconductor Industry.
Proficiency In Programming Languages And Tools: A Principal Engineer Must Be Proficient In Programming Languages Such As C/C++, Cuda, And Opencl, As Well As Industry-Standard Tools For Gpu Design, Simulation, And Verification.
Strong Leadership And Team Management Skills: As A Principal Engineer, One Must Have The Ability To Lead And Mentor A Team Of Engineers, Collaborate With Cross-Functional Teams, And Effectively Communicate Complex Technical Concepts.
In-Depth Knowledge Of Industry Trends And Emerging Technologies: The Principal Engineer Should Have A Keen Understanding Of The Latest Trends And Advancements In Gpu Architecture, Including Emerging Technologies Such As Ray Tracing, Artificial Intelligence, And Virtual And Augmented Reality. This Knowledge Will Enable Them To Drive Innovation And Stay Ahead Of The Competition.
Software Development
Memory management
Computer Architecture
Performance analysis
System integration
Parallel Computing
Gpu Design
High-Speed Interfaces
Hardware Optimization
Instruction Set Architecture
Graphics Pipeline
Communication
Conflict Resolution
Emotional Intelligence
Leadership
Time management
creativity
Teamwork
Active Listening
Adaptability
Problem-Solving
According to JobzMall, the average salary range for a Principal Engineer, GPU Architecture in Folsom, CA, USA is $156,000 to $207,000 per year. This range can vary depending on factors such as experience, skills, and the specific company or industry the engineer is working in. Additionally, bonuses and other forms of compensation may also affect the overall salary for this role.
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Intel Corp. engages in the design, manufacture, and sale of computer products and technologies. It delivers computer, networking, and communications platforms. It operates its business through the following segments: Client Computing Group, Data Center Group, Internet of Things Group, Non-Volatile Memory Solutions Group, Intel Security Group, and Programmable Solutions.

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