
Graphics and Rendering Software Engineer
This is an opportunity to shape how the world is rendered and have your work used by millions of people daily to search, explore, and navigate our world. We are the Maps Display Team that is responsible for developing the industry-leading 3D experiences for Apple Maps and Apple developers! We are looking for talented engineers who are curious about the possibilities and passionate about building great products. As a member of the Maps Display Team, you will be working on ground-breaking technology to provide spectacular user-experiences across a range of uses and applications.
CPU and GPU performance evaluation and optimization
5+ years of relevant industry experience
Experience with a modern graphics API (Metal, Vulkan, Direct3D 12) and shading language (MSL, HLSL/GLSL)
Knowledge of 3D math, the graphics pipeline and modern rendering techniques
Strong best practices (design patterns, algorithms) for designing and developing on a large codebase similar to a game engine
C++
Multi-threading
Debugging skills
Great time management
CPU and GPU performance evaluation and optimization
Excellent design skills
Detail Oriented
Motivated, self-directed and driven
Multitasking Skills
Adaptability
Problem Solving Skills
Verbal and Written Communication
According to JobzMall, the average salary range for a Graphics and Rendering Software Engineer in 2651 NE 49th St, Seattle, WA 98105, USA is $99,874 to $139,974 per year.
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Apple, Inc. engages in the design, manufacture, and marketing of mobile communication, media devices, personal computers, and portable digital music players. It operates through the following geographical segments: Americas, Europe, Greater China, Japan, and Rest of Asia Pacific. The Americas segment includes both North and South America. The Europe segment consists of European countries, as well as India, the Middle East, and Africa. The Greater China segment comprises of China, Hong Kong, and Taiwan.

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