
GPU Architect
Work with team of architects on workload analysis including but not limited to GPU benchmarks and AAA games. Identify sophisticated technical problems, break them down, summarize multiple possible solutions, and help the team make progress in the right direction. Work with subsystem architects to understand bottlenecks in graphics cores/SoCs. Analyze existing and emerging graphics/compute paradigms and algorithms. Investigate representative workloads based on top trending and upcoming games/benchmarks. Implement and run simulation models to estimate potential performance gain. Propose innovative solutions for PPA improvements Drive initiatives to improve RTG analysis tools. Technical collaboration with engineers and managers on multiple sites.
Master’s degree or above in EE, CS are desired
Experience spanning architecture, performance analysis and graphics/compute algorithms
Knowledge of Graphics/Compute APIs (DirectX/OpenGL/Vulkan/OpenCL etc.)
Experience in GFX profiling tools is a plus (PIX, RenderDoc, AMD tools, etc.)
C++
Time Management
Presentation skills
C
Python scripting skills
GPU architecture
Process Improvement
Verbal communication
written communication
Adaptability
Multi-tasker
According to JobzMall, the average salary range for a GPU Architect in 9620 Towne Centre Dr, San Diego, CA 92121, USA is $125,000 - $165,000. The salary range will vary depending on the experience and qualifications of the individual, as well as the specific employer.
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Advanced Micro Devices, Inc. is an American multinational semiconductor company based in Santa Clara, California that develops computer processors and related technologies for business and consumer markets..

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